Flap Quest Fury Privacy Policy

Flap Quest FuryPrivacy Policy

By Bad Cactus Studios

Effective date: Contact: badcactusstudios@gmail.com

Flap Quest Fury (Android package com.BrokenArrow.CrappyBird) is developed by Bad Cactus Studios ("we," "us," "our"), based in Mississauga, Canada. This game was previously known as First Person Flapper (FPF) / First Person Flappy. This policy covers the game under its current name, Flap Quest Fury, and applies to all versions going forward.

This policy explains what data the game and the services it uses collect, why, and what choices you have. If anything here is unclear, contact us at badcactusstudios@gmail.com.

1. Data we do not collect

We do not run our own backend or servers for this game, and there is no account system: you never create a username, password, or profile with us directly. We do not collect your name, email address, phone number, or payment information. There are no in-app purchases: the golden feathers you earn by playing, and the hats and worlds you can unlock with them, are in-game rewards only. They can't be bought with real money and they're stored only on your device.

2. Data collected through third-party services we use

Flap Quest Fury uses a small number of well-known third-party services to show ads, run leaderboards and achievements, report crashes, ask for a rating, and let you share your score. Each one collects some data on its own behalf, governed by its own privacy policy, in addition to this one:

Google Mobile Ads (AdMob) and User Messaging Platform (UMP)

On phones and tablets, we use Google's AdMob to show ads (interstitial ads between runs, optional rewarded ads, for example to continue a solo run or try a locked world for a day, a small banner on the menu and game-over screens, and occasionally a full-screen "welcome back" ad) and Google's User Messaging Platform to collect your ad-consent choice. On Android TV the game shows no ads at all: it never initializes ads, never requests an ad and shows no consent form. Through this SDK, Google automatically collects things like your IP address (for general location estimation), how you interact with ads (taps, views), device diagnostic information, and advertising/device identifiers, and uses this for advertising, analytics, and fraud prevention. On newer Android versions, Google's ad SDK may also use Android's Privacy Sandbox ad features (Topics and attribution reporting) where they are available. This data is encrypted in transit.

Your consent choices:

  • If you're in the EU/EEA, UK, or Switzerland, we show a consent form the first time you open the game (and again if your consent status needs refreshing), using Google's certified consent management platform, before any personalized ads are requested. You can consent, not consent, or choose purpose by purpose under "Manage options". If you don't consent to personalized ads, Google may still show non-personalized or limited ads.
  • If you're in a U.S. state with its own privacy law (for example California), Google's User Messaging Platform can offer you a choice to opt out of the sale or sharing of your personal information for targeted advertising. Where it is offered for your state, you'll find it under the "Privacy options" button described below; if you opt out, Google's ad SDK limits how it uses your data and does not show you personalized ads.
  • You can change your ad privacy choice at any time from the in-game Settings menu using the "Privacy options" button (this button only appears when Google's SDK determines your region requires it; if you don't see it, that's expected, not a bug).

See Google's own disclosures for exactly what the ad SDK collects: AdMob data disclosure and U.S. states privacy laws compliance.

Google Play Games Services

If your device has a Google Play Games profile, the game signs in to Play Games automatically when it starts. While you're signed in, the game submits your scores to leaderboards (separate leaderboards for solo, 2-player co-op, and 4-player co-op), unlocks Play Games achievements you earn (for example, passing 10 pipes or playing a 3-day streak), and reads back other players' names and scores so you can see how you rank. This is also what powers the "names on the pipes" feature that shows another player's name on the spot where you'd need to beat their score. If you have let Play Games share your friends list with this game, it also reads your friends' scores and shows their names on the pipes first. Achievements you earn while signed out are remembered on your device and sent to Play Games the next time you sign in. Your Play Games profile (gamertag, avatar) is provided by Google, not created by us, and is visible to other players according to your own Play Games privacy settings. We don't receive or store your real name, email, or any other Google account data beyond what Play Games Services exposes for leaderboard display. Play Games Services also collects its own usage and diagnostic data, as described in Google's disclosure: see Play Games Services data collection.

Google Play In-App Review

Occasionally, after a new personal best, the game may ask Google Play to show its rating card. Any rating or review you leave goes to Google Play under your Google account, not to us; we only see it the way any public Play review is shown to developers. The game keeps a small counter on your device so it doesn't ask too often.

NativeShare (score sharing)

When you tap "Share," the game draws a score card image (your score, your best, the game mode and world, and your bird in its hat), saves it temporarily on your own device, and hands it to your phone's normal share sheet (the same system menu you'd see sharing a photo from any app) so you can send it via whatever app you choose (Messages, social apps, email, etc.). The message that goes with it contains your score and a link to the game's Google Play Store page; the link carries only a fixed "shared from the app" marker, nothing about you. If the card can't be drawn, a screenshot of the game screen is shared instead, which shows whatever is on screen at that moment (for example, another player's Play Games name on a pipe). We do not receive a copy of what you share or who you share it with. The file never goes to our servers because we don't have any; it goes directly from your device to wherever you choose to send it.

Unity crash reporting

If the game crashes or hits an unexpected error, Unity's Cloud Diagnostics service (Unity Technologies) receives a crash report: the error and where in the game's code it happened, plus technical details about the device (model, operating system version, memory, language), the game version, a random identifier Unity assigns to the installation, and the last few lines of the game's technical log. It does not include your name or Google account. We use these reports only to find and fix bugs. See Unity's Privacy Policy.

Local reminder notifications

The game can remind you that your record or today's daily challenge is waiting, using Android's on-device notification scheduling (Unity Mobile Notifications). Reminders are scheduled entirely on your device and send nothing anywhere. On Android 13 and later the game asks for notification permission once, after you finish a run; you can turn reminders off any time in the game's Settings, or in your device's notification settings.

3. Children

Flap Quest Fury is not directed at children and is not part of Google Play's Families program. We do not knowingly collect personal information from children, and the game's ad settings do not include child-directed treatment. If you believe a child has used the game and provided data we shouldn't have (for example, through a signed-in Google account), contact us at badcactusstudios@gmail.com and we'll help you get it addressed through the relevant service (Google Play Games / your Google Account settings, since we don't hold this data ourselves).

4. How long data is kept

Because we don't run our own servers or database for this game, we don't retain gameplay or identifier data ourselves beyond what's stored locally on your device (your high scores, daily-challenge results, play streak, golden feathers, hats and unlocked worlds, achievement progress, settings, ad-consent choice, a friend challenge you opened (the sender's name and score) until you beat it, and simple counters such as how many times you've played and when the game last asked for a rating, via standard Android app storage, which is cleared if you clear the app's data or uninstall it).

Data collected by Google's services (AdMob, Play Games) is retained according to Google's own retention policies, which you can review in Google's Privacy Policy and manage through your Google Account.

Crash reports are kept in the studio's Unity dashboard only for a limited period set by Unity's service (Unity's documentation currently lists 7 to 90 days, depending on the developer's plan) and are then deleted automatically. If you want a crash report from your device deleted sooner, email us and we'll delete it where Unity's tools allow it.

5. How data is protected

  • We don't run a server or account system for this game, so we hold no copy of your gameplay data or identifiers.
  • Your progress and settings stay in the app's private storage on your device, which other apps can't read.
  • The Google and Unity services the game uses send data over encrypted (HTTPS/TLS) connections.
  • Crash reports can be viewed only by the studio, through its Unity developer account.
  • Each of these services protects the data it receives under its own security practices, described in the privacy policies linked above.

6. Your choices and rights

  • Ad personalization: use the in-game "Privacy options" button (see section 2) to change your consent choice at any time.
  • Advertising ID: reset or opt out of the Android advertising identifier any time in your device's Settings → Privacy → Ads.
  • Privacy Sandbox ad features: on Android versions that have them, turn ad topics and related ad measurement on or off in your device's Settings → Security & privacy → Privacy → Ads (exact menu names vary by device).
  • Play Games data: manage or delete your Play Games profile and history via play.google.com/games/profile or your Google Account at myaccount.google.com.
  • Deletion requests / questions: email us at badcactusstudios@gmail.com. Since we hold very little data ourselves, most deletion requests are best handled directly through the Google-account controls above, but we're glad to help point you in the right direction.
  • Depending on where you live, you may have additional rights under laws like the GDPR (EU/EEA), UK GDPR, Switzerland's FADP, or U.S. state privacy laws (e.g. CCPA/CPRA and similar). Nothing in this policy limits those rights; contact us and we'll do our best to help, including directing you to the right Google control when the data in question is held by Google's services rather than by us.

7. Changes to this policy

We may update this policy as the game changes (for example, if we add new services). We'll update the effective date above when we do. Material changes will be reflected in an updated "What's new" note on the Play Store listing when practical.

8. Contact

Bad Cactus Studios
badcactusstudios@gmail.com
badcactus.studio

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